![]() ![]() If the merged state isn’t just a cooldown, what purpose will it serve? And I have an idea there, too: What if the point is swapping back and forth on a regular basis? Deal damage with the phantom to a debuffed target accumulate power for it. Of course, then we have the question of the phantom and the merged state. Debuffs have steadily been weaned out of most individual jobs, so it would make sense that adding them back could create a new dynamic for one specific job. What if that’s the main role that Reaper fulfills? Unlike Ninja’s singular Trick Attack, Reaper applies a variety of debuffs to the target to weaken it, both improving party damage and giving Reaper a distinct and unique toolkit. We know that the Void tends to corrupt things. And it makes more sense for this to be a supporting job than a selfish one, considering that’s Samurai’s role. For another, usually when new jobs get added they tend toward an extreme at some point it’s much easier to balance everything when either you have a new “most selfish” DPS or “most supportive” DPS, after all. The whole idea is that you’re summoning a phantom to aid you as you slice away at your enemies. For starters, the job has a strong association with the Void. That might seem a little odd considering the thematic implications of the job to this point, but let’s consider for a moment. But what if Reaper’s whole role is to actually be even more supportive than Ninja? What if this actually is our most support-heavy melee DPS? Monk and Dragoon both occupy the middle at this point. ![]() ![]() It’s not a secret that melee DPS have this scale (or every DPS does, really) on the one end you have Ninja, which provides a big boost to the group, and on the other end you have Samurai, which does nothing for the group but pours out the damage. The fact that Reaper appears to have a two-hit combo feels significant, especially since the only other job with such a short combo chain is currently Dancer.īut that in and of itself raises another question: Where is Reaper going to fall in terms of utility vs. In Samurai’s reveal, we saw one of its three-hit combos. This is notable because, for example, in the Gunbreaker reveal we saw all three hits of the main attack combo. What I keep coming back to is the fact that the combo we see is a two-hit one. The odds of another melee job having what is basically the same rotation as Dragoon seems unlikely to me in the extreme. ![]() But this strikes me as potentially wrong because… well, that’s Dragoon. So let’s start speculating! The speculation I’ve seen most commonly so far is that the phantom is indeed an oGCD ability you summon it to hit the target and build up your gauge, eventually merging with it and unleashing it in your powered-up state. Beyond that, very little can be said with any certainty. There may be a three-part melee combo in there, but it’s really hard to tell if that’s the case.īased on what little we can see here, it looks like summoning the phantom is an oGCD ability (it’s taking place while the Reaper is still hitting the target). We see what appears to be two melee strikes, the phantom being summoned to hit the target, the merging ability (which, based on reaction, appears to be an attack of some kind), and the big jumping scythe slash while merged. So how’s this job going to work? The answer is that we don’t know just yet, but that won’t stop us from speculating, will it?įirst and foremost, it’s important to note from the trailer that we actually don’t see many abilities that the Reaper uses. Play Final Fantasy XIVSpeaking of Reaper, let’s do the same thing for that job! (See, I had a segue.) It’s the first new melee DPS added to Final Fantasy XIV since Samurai, and so it’s got some rather interesting shoes to fill, especially with the iconic example of the scythe-wielder in the game currently being Zenos… who was previously a Samurai. ![]()
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